Andrew Ofstad — Airtable
Andrew Ofstad is the Co-founder and Chief Product Officer of Airtable. Prior to founding Airtable, Andrew led the …
I was a creative child since childhood. I loved drawing, creating things with my hands, sculpting from clay. The artsy little weirdo, you know?
Gradually, I got into skateboards and that whole culture. I enjoyed looking at graffiti on buildings when I rode to my grandma's across town. I watched music videos, was obsessed with Tony Hawk’s American Wasteland, but I really wanted to create my own videos—highlight reels from games. That’s how I got into making short clips and took my first steps in motion design
I enrolled in Metallurgical College (lol, yeah, zero connection to design) and wasn’t thinking about my future profession at all. But I always loved creating things with my hands. Then I got into tattoos—started making sketches and even got lucky enough to ink some of my friends. Gradually, my interest in design started to take shape. I guess I absorbed it all, and then one summer day, I threw something together in Illustrator, posted it, and that’s how it all started.
My dog Phoebe wakes me up early, demanding her breakfast. I feed her, but I don’t eat anything myself in the morning—just coffee.
After that, I usually head to a café. There’s something about the atmosphere I love—the hum of the coffee machine, people moving around. It puts me in the right mindset to work. Evenings are for personal projects, the gym, movies, or walks with Phoebe.
This week I'm working full-time from a co-working space. My setup is just a MacBook, a backpack, AirPods Max, some chargers, and my favorite glasses. To be honest, I do have a PC at home, but lately I rarely work from there - only when gaming with friends we calling in Discord or when I need to put together a simple 3D scene or do some motion graphics work.
Travel, sports victories, random conversations—inspiration hits me in unexpected moments. It can come from anything, at any time. And when it does, I just want to drop everything, grab my laptop, and start creating.
I also love older cars from the ’70s and ’80s—their minimalist forms really appeal to me.
Oh, and recently, I got totally inspired by The Brutalist movie. Highly recommend it!
The automotive brand Polestar—honestly, when I first saw their cars and looked up their production facilities, I immediately wanted to visit their factories. To see behind the scenes, to understand how their designers work. That experience pushed me to stop seeing design as just product development and start considering industrial design. And that’s exactly what happened.
Last year, I started actively posting on X, and over those 12 months, I developed a ton of conceptual work that still brings me serious benefits and connections today.
Oh, and my friend and I recently launched a conceptual device — marking my first dive into industrial design. We called it Eggify. This device is our first step in rethinking existing market solutions and crafting a more practical, user-friendly interface in a fresh form.
I recently joined Human, where I’m getting next-level experience that’s seriously leveling up my skills. Building processes, shaping the product through collaboration with developers, and rolling out features that users interact with every day. That’s my challenge—and exactly what excites me.
Don’t chase the money — if you do dope work, it’ll come to you. The key is to be the profession at some point—live it, breathe it — and then you’ll see how it starts working for you.
With every client or product you work on, treat it as if it were your own business. Design like you’re doing it for yourself. That mindset shift makes you care deeply — because this is what the world will see, and it’s what you truly want to give people.
As I mentioned earlier, my friend Valeriy Ossintsev and I recently released a conceptual project called Eggify. You can check it out on Behance or X.
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